Emiliano Schmid, software architect

Chief Software Architect · La Plata, Argentina

Emiliano Schmid

I architect systems that work when scale, latency and the real world matter.

I have designed and written software for more than 20 years. My work connects C++, real-time video, computer vision, distributed systems and hardware integration.

20+ yearsbuilding software
Since 2009leading development at DANAIDE
Millionsof vehicles processed daily by ANPR
Real productionfrom architecture to operations

Architecture does not end at the diagram.

I work from the problem and its constraints through code, deployment and observability. I care about systems that are hard to fake: software that processes video continuously, talks to imperfect devices, sustains real load and remains understandable years later.

I lead teams through open technical debate and explicit decisions. The goal is not to add complexity, but to find the simplest design that preserves performance, reliability and room to evolve.

Selected work

Systems where software meets reality

Projects and products where I worked as architect, lead developer or technical leader.

DANAIDE · Video Management System

UltraIP VMS

Architecture and implementation of a scalable video and analytics platform for city-wide deployments: streaming, concurrent processing, events and continuous operation.

  • C++
  • Video
  • Real time
  • Distributed systems

DANAIDE · Computer vision

Central ANPR

A license plate recognition system designed to process millions of vehicles per day, with traceability, event handling and camera integration.

  • ANPR
  • High scale
  • Data

DANAIDE · Analytics

Recognition and live analytics

Architecture for face recognition and components that overlay metadata on live video, turning visual streams into operational information.

  • AI
  • Computer vision
  • Streaming

Current product · Applied AI

Ticketmage

A conversational text and real-time voice interface for querying and operating Jira without turning work management into administrative overhead.

Explore Ticketmage

Expertise

Technical depth with a system-wide view

Areas where I contribute architecture, implementation and operational judgment.

01

C++ and performance

Ownership, concurrency, cache behavior, metaprogramming, low latency and measurement-led optimization.

02

Distributed architecture

Scalable services, messaging, persistence, observability, resilience and evolution without unnecessary rewrites.

03

Video, AI and real time

Streaming, analytics, recognition, concurrent processing and systems designed for continuous operation.

04

Hardware and protocols

SDKs, cameras, biometrics, sensors, ONVIF and protocols that rarely behave exactly as documented.

05

Delivery and operations

Docker, Kubernetes, GitLab CI, GitOps and automation that shorten the path from change to reliable use.

Applied curiosity

I learn by building.

Long before “side project” became a category, it was how I learned technology. I built a 3D engine, an assembly compiler, a Turing machine to 3SAT translator, an ONVIF IP camera, trading engines and a crowdfunding platform with a secondary market.

The best architecture combines enough theory to choose well and enough code to prove it.

Technical writing

Ideas with context and trade-offs

Browse all 15 articles

C++ · 10 min

C++ in the real world

RAII, ownership, templates and how to use the language's power without transferring complexity to production.

Contact

Is there a difficult technical problem on the table?

Let's talk about architecture, real-time systems, C++, applied AI or hardware integration.